/elec/propeller-clock

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59 by edam
removed ulibc, fixed button, added text rendering
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/*
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 * text_renderer.h
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 *
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 * Copyright (C) 2011 Tim Marston <tim@ed.am> and Dan Marston.
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 *
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 * This file is part of propeller-clock (hereafter referred to as "this
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 * program"). See http://ed.am/dev/software/arduino/propeller-clock for more
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 * information.
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 *
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 * This program is free software: you can redistribute it and/or modify
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 * it under the terms of the GNU Lesser General Public License as published
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 * by the Free Software Foundation, either version 3 of the License, or
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 * (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU Lesser General Public License for more details.
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 *
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 * You should have received a copy of the GNU Lesser General Public License
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 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
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 */
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#ifndef _TEXT_RENDERER_H_
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#define _TEXT_RENDERER_H_
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#include <PString.h>
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62 by edam
moved some stuf round, created a re-usable pool of message buffers, genericised "modes" for messages
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#define MESSAGE_BUFFER_LEN 32
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60 by edam
remove TextRenderer singleton and save space
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namespace TextRenderer
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{
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	/**
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	 * Get the width, in pexels, of a message.
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	 *
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	 * @param message_len the length of the message
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	 */
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	int get_width( int message_len );
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	/**
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	 * Draw a column of pixels at pixel-offset x in the message.
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	 *
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	 * @param message the message
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	 * @param message_len the length of the message (to save it being calculated)
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	 * @param x the pixel column of the message to draw
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	 * @param y_flip true to draw up-side down
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	 * @param y_shift shift the drawing up/down
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	 */
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	void render( const char *message, int message_len, int x,
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				 bool y_flip, int y_shift );
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	/**
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	 * Reset the output buffer.
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	 */
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	void reset_buffer();
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	/**
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	 * Output the output buffer (and reset the output buffer).
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	 */
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	void output_buffer();
59 by edam
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63 by edam
widenned clock hands, tweaked scales, got top & bottom text modes working
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	/**
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	 * Set the font number to use
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	 *
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	 * @param font_num font number
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	 */
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	void select_font( int font_num );
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};
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#endif //_TEXT_RENDERER_H_