bzr branch
http://bzr.ed.am/elec/propeller-clock
58
by edam
removed Bounce library and updated/fixed new code |
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/* |
65
by Tim Marston
removed most OOP/inheritance crap, saved loads of space! |
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* analogue_clock.cc |
58
by edam
removed Bounce library and updated/fixed new code |
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* |
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* Copyright (C) 2011 Tim Marston <tim@ed.am> and Dan Marston. |
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* |
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* This file is part of propeller-clock (hereafter referred to as "this |
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* program"). See http://ed.am/dev/software/arduino/propeller-clock for more |
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* information. |
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* |
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* This program is free software: you can redistribute it and/or modify |
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* it under the terms of the GNU Lesser General Public License as published |
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* by the Free Software Foundation, either version 3 of the License, or |
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* (at your option) any later version. |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU Lesser General Public License for more details. |
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* |
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* You should have received a copy of the GNU Lesser General Public License |
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* along with this program. If not, see <http://www.gnu.org/licenses/>. |
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*/ |
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65
by Tim Marston
removed most OOP/inheritance crap, saved loads of space! |
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#include "analogue_clock.h" |
56
by edam
updated software to include drawing abstraction infrastructure |
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#include "config.h" |
59
by edam
removed ulibc, fixed button, added text rendering |
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#include "Arduino.h" |
56
by edam
updated software to include drawing abstraction infrastructure |
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#include "time.h" |
65
by Tim Marston
removed most OOP/inheritance crap, saved loads of space! |
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#include "common.h" |
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// the segment that the hour hand should be at |
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static int _hour_segment; |
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// the segment that the minute hand should be at |
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static int _minute_segment; |
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// the segment that the second hand should be at |
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static int _second_segment; |
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// the flavour |
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int _flavour = 0; |
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void analogue_clock_press() |
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56
by edam
updated software to include drawing abstraction infrastructure |
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{ |
65
by Tim Marston
removed most OOP/inheritance crap, saved loads of space! |
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if( ++_flavour >= 2 ) |
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_flavour = 0; |
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56
by edam
updated software to include drawing abstraction infrastructure |
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} |
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65
by Tim Marston
removed most OOP/inheritance crap, saved loads of space! |
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void analogue_clock_draw( int segment ) |
56
by edam
updated software to include drawing abstraction infrastructure |
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{ |
58
by edam
removed Bounce library and updated/fixed new code |
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bool draw_tick = segment && ( segment % ( NUM_SECOND_SEGMENTS * 5 ) == 0 || |
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segment == 1 || segment == NUM_SEGMENTS - 1 ); |
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bool draw_hour = segment == _hour_segment; |
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63
by edam
widenned clock hands, tweaked scales, got top & bottom text modes working |
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bool draw_hour_side = 2 >= |
59
by edam
removed ulibc, fixed button, added text rendering |
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( abs( _hour_segment - segment ) + NUM_SEGMENTS ) % NUM_SEGMENTS; |
58
by edam
removed Bounce library and updated/fixed new code |
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bool draw_minute = segment == _minute_segment; |
63
by edam
widenned clock hands, tweaked scales, got top & bottom text modes working |
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bool draw_minute_side = 1 >= |
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( abs( _minute_segment - segment ) + NUM_SEGMENTS ) % NUM_SEGMENTS; |
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||
58
by edam
removed Bounce library and updated/fixed new code |
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bool draw_second = segment == _second_segment; |
56
by edam
updated software to include drawing abstraction infrastructure |
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// set the LEDs |
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65
by Tim Marston
removed most OOP/inheritance crap, saved loads of space! |
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led( 9, _flavour == 0 ); |
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led( 8, draw_tick || draw_second ); |
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led( 7, draw_minute || draw_second ); |
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led( 6, draw_minute || draw_minute_side || draw_second ); |
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led( 5, draw_minute || draw_minute_side || |
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63
by edam
widenned clock hands, tweaked scales, got top & bottom text modes working |
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draw_second || draw_hour ); |
58
by edam
removed Bounce library and updated/fixed new code |
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for( int a = 0; a <= 4; a++ ) |
65
by Tim Marston
removed most OOP/inheritance crap, saved loads of space! |
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led( a, draw_minute || draw_minute_side || |
63
by edam
widenned clock hands, tweaked scales, got top & bottom text modes working |
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draw_second || draw_hour || draw_hour_side ); |
58
by edam
removed Bounce library and updated/fixed new code |
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} |
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||
65
by Tim Marston
removed most OOP/inheritance crap, saved loads of space! |
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void analogue_clock_draw_reset() |
58
by edam
removed Bounce library and updated/fixed new code |
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{ |
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// calculate hand locations |
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66
by Tim Marston
removed time singleton, not cause it saved much space, but cause i don't want singletons in this project! |
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_hour_segment = ( Time::get_hours() % 12 ) * 5 * NUM_SECOND_SEGMENTS + |
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( 5 * NUM_SECOND_SEGMENTS * Time::get_minutes() / 60 ); |
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_minute_segment = Time::get_minutes() * NUM_SECOND_SEGMENTS + |
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( NUM_SECOND_SEGMENTS * Time::get_seconds() / 60 ); |
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_second_segment = Time::get_seconds() * NUM_SECOND_SEGMENTS; |
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56
by edam
updated software to include drawing abstraction infrastructure |
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} |
68
by Tim Marston
added frame reset code and inited minor mode flavours on mode activation |
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void analogue_clock_activate() |
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{ |
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_flavour = 0; |
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} |