/elec/propeller-clock

To get this branch, use:
bzr branch http://bzr.ed.am/elec/propeller-clock
43 by edam
added phantom button press test and temporarily disabled pin 4 (that drives the PNP transistor)
1
/* -*- mode: c++; compile-command: "BOARD=pro5v make"; -*- */
13 by edam
updated propeller-clock code, added GPL text and renamed fan-test
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/*
27 by edam
updated propeller clock code for arduino-1.0 and fixed a compiler error
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 * propeller-clock.ino
13 by edam
updated propeller-clock code, added GPL text and renamed fan-test
4
 *
27 by edam
updated propeller clock code for arduino-1.0 and fixed a compiler error
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 * Copyright (C) 2011 Tim Marston <tim@ed.am> and Dan Marston.
13 by edam
updated propeller-clock code, added GPL text and renamed fan-test
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 *
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 * This file is part of propeller-clock (hereafter referred to as "this
29 by edam
corrected URL and removed scematic from src
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 * program"). See http://ed.am/dev/software/arduino/propeller-clock for more
13 by edam
updated propeller-clock code, added GPL text and renamed fan-test
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 * information.
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 *
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 * This program is free software: you can redistribute it and/or modify
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 * it under the terms of the GNU Lesser General Public License as published
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 * by the Free Software Foundation, either version 3 of the License, or
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 * (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU Lesser General Public License for more details.
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 *
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 * You should have received a copy of the GNU Lesser General Public License
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 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
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 */
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16 by edam
finished first revision of propeller-clock code (can display clock and test); added Bounce library
25
/******************************************************************************
26
23 by edam
renamed code directories and updated the comments in the code
27
Set up:
28
29
 * a PC fan is wired up to a 12V power supply
30
68 by Tim Marston
added frame reset code and inited minor mode flavours on mode activation
31
 * the fan's SENSE (tachometer) pin connected to pin 2 on the
32
   Arduino.
23 by edam
renamed code directories and updated the comments in the code
33
68 by Tim Marston
added frame reset code and inited minor mode flavours on mode activation
34
 * the pins 4 to 13 on the Arduino should directly drive an LED (the
23 by edam
renamed code directories and updated the comments in the code
35
   LED on pin 4 is in the centre of the clock face and the LED on pin
36
   13 is at the outside.
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38
 * if a longer hand (and a larger clock face) is desired, pin 4 can be
35 by edam
initialise from real-time clock; updated Makefile
39
   used to indirectly drive a transistor which in turn drives several
68 by Tim Marston
added frame reset code and inited minor mode flavours on mode activation
40
   LEDs that turn on and off in unison in the centre of the clock.
23 by edam
renamed code directories and updated the comments in the code
41
42
 * a button should be attached to pin 3 that grounds it when pressed.
43
68 by Tim Marston
added frame reset code and inited minor mode flavours on mode activation
44
 * A DS1307 remote clock is connected via I2C on analogue pins 4 and 5.
35 by edam
initialise from real-time clock; updated Makefile
45
23 by edam
renamed code directories and updated the comments in the code
46
Implementation details:
47
35 by edam
initialise from real-time clock; updated Makefile
48
 * for a schematic, see ../project/propeller-clock.sch.
23 by edam
renamed code directories and updated the comments in the code
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50
 * the timing of the drawing of the clock face is recalculated with
51
   every rotation of the propeller.
52
    
68 by Tim Marston
added frame reset code and inited minor mode flavours on mode activation
53
 * a PC fan actually sends 2 tachometer pulses per revolution, so the
23 by edam
renamed code directories and updated the comments in the code
54
   software skips every other one. This means that the clock may
55
   appear upside-down if started with the propeller in the wrong
68 by Tim Marston
added frame reset code and inited minor mode flavours on mode activation
56
   position. You will need to experiment to discover the position that
23 by edam
renamed code directories and updated the comments in the code
57
   the propeller must be in when starting the clock.
58
    
59
Usage instructions:
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61
 * pressing the button cycles between variations of the current
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   display mode.
63
  
64
 * pressing and holding the button for a second cycles between display
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   modes (e.g., analogue and digital).
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 * pressing and holding the button for 5 seconds enters "time set"
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   mode. In this mode, the following applies:
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    - the field that is being set flashes
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    - pressing the button increments the field currently being set
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    - pressing and holding the button for a second cycles through the
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      fields that can be set
35 by edam
initialise from real-time clock; updated Makefile
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    - pressing and holding the button for 5 seconds sets the time and
74
      exits "time set" mode
16 by edam
finished first revision of propeller-clock code (can display clock and test); added Bounce library
75
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******************************************************************************/
77
59 by edam
removed ulibc, fixed button, added text rendering
78
#include "config.h"
58 by edam
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79
#include "button.h"
56 by edam
updated software to include drawing abstraction infrastructure
80
#include "time.h"
64 by Tim Marston
added support for eclipse project and converted to a manual Makefile
81
#include "Arduino.h"
81 by Tim Marston
moved modes to a subdirectory
82
#include "modes/analogue_clock.h"
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#include "modes/digital_clock.h"
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#include "modes/test_pattern.h"
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#include "modes/settings_mode.h"
71 by Tim Marston
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#include "text.h"
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#include "text_renderer.h"
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#include "common.h"
16 by edam
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13 by edam
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//_____________________________________________________________________________
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//                                                                         data
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// when non-zero, the time (in microseconds) of a new fan pulse that
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// has just occurred, which means that segment drawing needs to be
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// restarted
65 by Tim Marston
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96
static unsigned long _new_pulse_at = 0;
11 by Dan
added initial propeller clock code
97
13 by edam
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// the time (in microseconds) when the last fan pulse occurred
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static unsigned long _last_pulse_at = 0;
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// duration (in microseconds) that a segment should be displayed
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static unsigned long _segment_step = 0;
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// remainder after divisor and a tally of the remainders for each segment
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static unsigned long _segment_step_sub_step = 0;
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static unsigned long _segment_step_sub = 0;
13 by edam
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107
58 by edam
removed Bounce library and updated/fixed new code
108
// the button
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static Button _button( 3 );
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// modes
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static int _major_mode = 0;
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static int _minor_mode = 0;
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71 by Tim Marston
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#define MAIN_MODE_IDX 1
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#define SETTINGS_MODE_IDX 0
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#define ANALOGUE_CLOCK_IDX 0
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#define DIGITAL_CLOCK_IDX 1
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#define TEST_PATTERN_IDX 2
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//_____________________________________________________________________________
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//                                                                         code
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// activate the current minor mode
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void activate_minor_mode()
128
{
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	// reset text
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	Text::reset();
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	leds_off();
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	// give the mode a chance to init
65 by Tim Marston
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134
	switch( _minor_mode ) {
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	case ANALOGUE_CLOCK_IDX: analogue_clock_activate(); break;
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	case DIGITAL_CLOCK_IDX: digital_clock_activate(); break;
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	}
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138
}
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140
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// activate major mode
142
void activate_major_mode()
143
{
74 by Tim Marston
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	// reset text
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	Text::reset();
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	leds_off();
147
76 by edam
switch button to no interim presses during settings mode; added NVRAM support
148
	// reset buttons
149
	_button.set_press_mode( _major_mode != SETTINGS_MODE_IDX );
150
74 by Tim Marston
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151
	// give the mode a chance to init
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152
	switch( _major_mode ) {
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	case MAIN_MODE_IDX: activate_minor_mode(); break;
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	case SETTINGS_MODE_IDX: settings_mode_activate(); break;
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	}
156
}
157
65 by Tim Marston
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158
59 by edam
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159
// perform button events
65 by Tim Marston
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void do_button_events()
16 by edam
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161
{
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	// loop through pending events
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	while( int event = _button.get_event() )
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164
	{
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		switch( event )
166
		{
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		case 1:
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			// short press
65 by Tim Marston
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			switch( _major_mode ) {
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			case MAIN_MODE_IDX:
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				switch( _minor_mode ) {
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				case ANALOGUE_CLOCK_IDX: analogue_clock_press(); break;
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				case DIGITAL_CLOCK_IDX: digital_clock_press(); break;
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				}
175
				break;
71 by Tim Marston
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			case SETTINGS_MODE_IDX: settings_mode_press(); break;
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			}
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			break;
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		case 2:
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			// long press
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			switch( _major_mode ) {
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			case MAIN_MODE_IDX:
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				if( ++_minor_mode >= 3 )
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					_minor_mode = 0;
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				activate_minor_mode();
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				break;
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			case SETTINGS_MODE_IDX: settings_mode_long_press(); break;
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			}
59 by edam
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			break;
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		case 3:
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			// looooong press (change major mode)
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			if( ++_major_mode > 1 )
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				_major_mode = 0;
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			activate_major_mode();
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			break;
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		}
13 by edam
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	}
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}
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202
16 by edam
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203
// draw a display segment
65 by Tim Marston
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void draw_next_segment( bool reset )
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{
53 by edam
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	// keep track of segment
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#if CLOCK_FORWARD
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	static int segment = ( NUM_SEGMENTS - CLOCK_SHIFT ) % NUM_SEGMENTS;
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	if( reset ) segment = ( NUM_SEGMENTS - CLOCK_SHIFT ) % NUM_SEGMENTS;
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#else
54 by edam
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	static int segment = NUM_SEGMENTS - 1 - CLOCK_SHIFT;
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	if( reset ) segment = NUM_SEGMENTS - 1 - CLOCK_SHIFT;
53 by edam
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#endif
214
71 by Tim Marston
added time set mode, made text renderer's buffer auto reset/output
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	// reset the text renderer
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	TextRenderer::reset_buffer();
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68 by Tim Marston
added frame reset code and inited minor mode flavours on mode activation
218
	// frame reset
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	if( reset ) {
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		switch( _major_mode ) {
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		case MAIN_MODE_IDX:
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			switch( _minor_mode ) {
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			case ANALOGUE_CLOCK_IDX: analogue_clock_draw_reset(); break;
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			case DIGITAL_CLOCK_IDX: digital_clock_draw_reset(); break;
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			}
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			break;
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		case SETTINGS_MODE_IDX: settings_mode_draw_reset(); break;
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		}
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230
		// tell the text services we're starting a new frame
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		Text::draw_reset();
68 by Tim Marston
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232
	}
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56 by edam
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	// draw
65 by Tim Marston
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	switch( _major_mode ) {
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	case MAIN_MODE_IDX:
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		switch( _minor_mode ) {
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		case ANALOGUE_CLOCK_IDX: analogue_clock_draw( segment ); break;
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		case DIGITAL_CLOCK_IDX: digital_clock_draw( segment ); break;
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		case TEST_PATTERN_IDX: test_pattern_draw( segment ); break;
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		}
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		break;
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	case SETTINGS_MODE_IDX: settings_mode_draw( segment ); break;
65 by Tim Marston
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	}
53 by edam
conrtol segment number from one place and reverse the order the segments are drawn (backwards clock!)
245
71 by Tim Marston
added time set mode, made text renderer's buffer auto reset/output
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	// draw any text that was rendered
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	TextRenderer::output_buffer();
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53 by edam
conrtol segment number from one place and reverse the order the segments are drawn (backwards clock!)
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#if CLOCK_FORWARD
54 by edam
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	if( ++segment >= NUM_SEGMENTS ) segment = 0;
53 by edam
conrtol segment number from one place and reverse the order the segments are drawn (backwards clock!)
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#else
54 by edam
changed 12-tick to a double tick, added CLOCK_SHIFT to align face and fixed hour-hand
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	if( --segment < 0 ) segment = NUM_SEGMENTS - 1;
53 by edam
conrtol segment number from one place and reverse the order the segments are drawn (backwards clock!)
253
#endif
13 by edam
updated propeller-clock code, added GPL text and renamed fan-test
254
}
255
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// calculate time constants when a new pulse has occurred
65 by Tim Marston
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258
void calculate_segment_times()
13 by edam
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259
{
260
	// check for overflows, and only recalculate times if there isn't
261
	// one (if there is, we'll just go with the last pulse's times)
65 by Tim Marston
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	if( _new_pulse_at > _last_pulse_at )
13 by edam
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263
	{
264
		// new segment stepping times
65 by Tim Marston
removed most OOP/inheritance crap, saved loads of space!
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		unsigned long delta = _new_pulse_at - _last_pulse_at;
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		_segment_step = delta / NUM_SEGMENTS;
267
		_segment_step_sub = 0;
268
		_segment_step_sub_step = delta % NUM_SEGMENTS;
13 by edam
updated propeller-clock code, added GPL text and renamed fan-test
269
	}
270
271
	// now we have dealt with this pulse, save the pulse time and
272
	// clear new_pulse_at, ready for the next pulse
65 by Tim Marston
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	_last_pulse_at = _new_pulse_at;
274
	_new_pulse_at = 0;
13 by edam
updated propeller-clock code, added GPL text and renamed fan-test
275
}
276
277
278
// wait until it is time to draw the next segment or a new pulse has
279
// occurred
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280
void wait_till_end_of_segment( bool reset )
13 by edam
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281
{
282
	static unsigned long end_time = 0;
283
284
	// handle reset
285
	if( reset )
65 by Tim Marston
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286
		end_time = _last_pulse_at;
13 by edam
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287
288
	// work out the time that this segment should be displayed until
65 by Tim Marston
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289
	end_time += _segment_step;
290
	_segment_step_sub += _segment_step_sub_step;
291
	if( _segment_step_sub >= NUM_SEGMENTS ) {
292
		_segment_step_sub -= NUM_SEGMENTS;
13 by edam
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293
		end_time++;
294
	}
295
296
	// wait
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297
	while( micros() < end_time && !_new_pulse_at );
13 by edam
updated propeller-clock code, added GPL text and renamed fan-test
298
}
299
300
16 by edam
finished first revision of propeller-clock code (can display clock and test); added Bounce library
301
// ISR to handle the pulses from the fan's tachiometer
65 by Tim Marston
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302
void fan_pulse_handler()
16 by edam
finished first revision of propeller-clock code (can display clock and test); added Bounce library
303
{
304
	// the fan actually sends two pulses per revolution. These pulses
305
	// may not be exactly evenly distributed around the rotation, so
306
	// we can't recalculate times on every pulse. Instead, we ignore
307
	// every other pulse so timings are based on a complete rotation.
308
	static bool ignore = true;
309
	ignore = !ignore;
310
	if( !ignore )
311
	{
312
		// set a new pulse time
65 by Tim Marston
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313
		_new_pulse_at = micros();
16 by edam
finished first revision of propeller-clock code (can display clock and test); added Bounce library
314
	}
315
}
316
317
13 by edam
updated propeller-clock code, added GPL text and renamed fan-test
318
// main setup
319
void setup()
320
{
321
	// set up an interrupt handler on pin 2 to nitice fan pulses
65 by Tim Marston
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322
	attachInterrupt( 0, fan_pulse_handler, RISING );
13 by edam
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323
	digitalWrite( 2, HIGH );
324
  
325
	// set up output pins (4 to 13) for the led array
326
	for( int a = 4; a < 14; a++ )
327
		pinMode( a, OUTPUT );
328
16 by edam
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329
	// set up mode-switch button on pin 3
330
	pinMode( 3, INPUT );
42 by edam
lengthened button debounce time and turned on the pull-up resistor (oops!)
331
	digitalWrite( 3, HIGH );
62 by edam
moved some stuf round, created a re-usable pool of message buffers, genericised "modes" for messages
332
	static int event_times[] = { 5, 500, 4000, 0 };
65 by Tim Marston
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333
	_button.set_event_times( event_times );
58 by edam
removed Bounce library and updated/fixed new code
334
68 by Tim Marston
added frame reset code and inited minor mode flavours on mode activation
335
	// initialise RTC
66 by Tim Marston
removed time singleton, not cause it saved much space, but cause i don't want singletons in this project!
336
	Time::init();
337
76 by edam
switch button to no interim presses during settings mode; added NVRAM support
338
	// init text renderer
339
	TextRenderer::init();
340
65 by Tim Marston
removed most OOP/inheritance crap, saved loads of space!
341
	// activate the minor mode
71 by Tim Marston
added time set mode, made text renderer's buffer auto reset/output
342
	activate_major_mode();
13 by edam
updated propeller-clock code, added GPL text and renamed fan-test
343
}
344
345
346
// main loop
11 by Dan
added initial propeller clock code
347
void loop()
348
{
13 by edam
updated propeller-clock code, added GPL text and renamed fan-test
349
	// if there has been a new pulse, we'll be resetting the display
65 by Tim Marston
removed most OOP/inheritance crap, saved loads of space!
350
	bool reset = _new_pulse_at? true : false;
13 by edam
updated propeller-clock code, added GPL text and renamed fan-test
351
59 by edam
removed ulibc, fixed button, added text rendering
352
	// update button
65 by Tim Marston
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353
	_button.update();
59 by edam
removed ulibc, fixed button, added text rendering
354
16 by edam
finished first revision of propeller-clock code (can display clock and test); added Bounce library
355
	// only do this stuff at the start of a display cycle, to ensure
356
	// that no state changes mid-display
357
	if( reset )
358
	{
59 by edam
removed ulibc, fixed button, added text rendering
359
		// calculate segment times
65 by Tim Marston
removed most OOP/inheritance crap, saved loads of space!
360
		calculate_segment_times();
16 by edam
finished first revision of propeller-clock code (can display clock and test); added Bounce library
361
362
		// keep track of time
66 by Tim Marston
removed time singleton, not cause it saved much space, but cause i don't want singletons in this project!
363
		Time::update();
59 by edam
removed ulibc, fixed button, added text rendering
364
365
		// perform button events
65 by Tim Marston
removed most OOP/inheritance crap, saved loads of space!
366
		do_button_events();
16 by edam
finished first revision of propeller-clock code (can display clock and test); added Bounce library
367
	}
368
13 by edam
updated propeller-clock code, added GPL text and renamed fan-test
369
	// draw this segment
65 by Tim Marston
removed most OOP/inheritance crap, saved loads of space!
370
	draw_next_segment( reset );
13 by edam
updated propeller-clock code, added GPL text and renamed fan-test
371
372
	// wait till it's time to draw the next segment
65 by Tim Marston
removed most OOP/inheritance crap, saved loads of space!
373
	wait_till_end_of_segment( reset );
11 by Dan
added initial propeller clock code
374
}