bzr branch
http://bzr.ed.am/elec/propeller-clock
62
by edam
moved some stuf round, created a re-usable pool of message buffers, genericised "modes" for messages |
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/* |
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* text.cc |
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* |
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* Copyright (C) 2011 Tim Marston <tim@ed.am> and Dan Marston. |
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* |
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* This file is part of propeller-clock (hereafter referred to as "this |
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* program"). See http://ed.am/dev/software/arduino/propeller-clock for more |
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* information. |
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* |
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* This program is free software: you can redistribute it and/or modify |
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* it under the terms of the GNU Lesser General Public License as published |
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* by the Free Software Foundation, either version 3 of the License, or |
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* (at your option) any later version. |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU Lesser General Public License for more details. |
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* |
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* You should have received a copy of the GNU Lesser General Public License |
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* along with this program. If not, see <http://www.gnu.org/licenses/>. |
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*/ |
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#include "text.h" |
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#include "text_renderer.h" |
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#include "config.h" |
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#include "Arduino.h" |
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#include <avr/pgmspace.h> |
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// the buffer for the message |
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char Text::_messages[ NUM_MESSAGE_BUFFERS ][ MESSAGE_BUFFER_LEN ]; |
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||
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// message buffer lengths |
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static int _message_lens[ NUM_MESSAGE_BUFFERS ]; |
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||
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// the mode that each message represents |
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static char _message_modes[ NUM_MESSAGE_BUFFERS ]; |
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||
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// mode-specific message parameters |
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91
by Tim Marston
fixed text glitch; extended all modes; added screen flip super-long press; |
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static signed long _message_pos[ NUM_MESSAGE_BUFFERS ]; |
62
by edam
moved some stuf round, created a re-usable pool of message buffers, genericised "modes" for messages |
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79
by Tim Marston
added adjustable text scaling factor |
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// text scaling factors |
90
by Tim Marston
text messages are now individually enabled and draw()n automatically |
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static char _message_scale[ NUM_MESSAGE_BUFFERS ]; |
79
by Tim Marston
added adjustable text scaling factor |
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62
by edam
moved some stuf round, created a re-usable pool of message buffers, genericised "modes" for messages |
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// time last frame |
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static unsigned long _last_millis; |
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||
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// duration last frame (in case we can't calculate it this frame!) |
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static unsigned long _duration; |
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||
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// recalculate message params, based on _duration |
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static bool _do_draw_reset; |
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||
71
by Tim Marston
added time set mode, made text renderer's buffer auto reset/output |
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90
by Tim Marston
text messages are now individually enabled and draw()n automatically |
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#define MASK_MODE_SIZE 0x07 |
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#define MASK_MODE_POS 0x40 |
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62
by edam
moved some stuf round, created a re-usable pool of message buffers, genericised "modes" for messages |
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91
by Tim Marston
fixed text glitch; extended all modes; added screen flip super-long press; |
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void reset_message_pos( int message_num ) |
62
by edam
moved some stuf round, created a re-usable pool of message buffers, genericised "modes" for messages |
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{ |
63
by edam
widenned clock hands, tweaked scales, got top & bottom text modes working |
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if( _message_modes[ message_num ] & Text::MODE_HSCROLL ) |
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{ |
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90
by Tim Marston
text messages are now individually enabled and draw()n automatically |
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switch( _message_modes[ message_num ] & MASK_MODE_SIZE ) |
63
by edam
widenned clock hands, tweaked scales, got top & bottom text modes working |
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{ |
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case Text::MODE_ONEQUARTER: |
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91
by Tim Marston
fixed text glitch; extended all modes; added screen flip super-long press; |
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_message_pos[ message_num ] = -NUM_SEGMENTS / 4; break; |
63
by edam
widenned clock hands, tweaked scales, got top & bottom text modes working |
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case Text::MODE_ONETHIRD: |
91
by Tim Marston
fixed text glitch; extended all modes; added screen flip super-long press; |
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_message_pos[ message_num ] = -NUM_SEGMENTS / 3; break; |
63
by edam
widenned clock hands, tweaked scales, got top & bottom text modes working |
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case Text::MODE_HALF: |
91
by Tim Marston
fixed text glitch; extended all modes; added screen flip super-long press; |
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_message_pos[ message_num ] = -NUM_SEGMENTS / 2; break; |
63
by edam
widenned clock hands, tweaked scales, got top & bottom text modes working |
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case Text::MODE_TWOTHIRDS: |
91
by Tim Marston
fixed text glitch; extended all modes; added screen flip super-long press; |
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_message_pos[ message_num ] = -NUM_SEGMENTS * 2 / 3; break; |
63
by edam
widenned clock hands, tweaked scales, got top & bottom text modes working |
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case Text::MODE_THREEQUARTERS: |
91
by Tim Marston
fixed text glitch; extended all modes; added screen flip super-long press; |
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_message_pos[ message_num ] = -NUM_SEGMENTS * 3 / 4; break; |
63
by edam
widenned clock hands, tweaked scales, got top & bottom text modes working |
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case Text::MODE_ALL: |
91
by Tim Marston
fixed text glitch; extended all modes; added screen flip super-long press; |
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_message_pos[ message_num ] = -NUM_SEGMENTS; break; |
63
by edam
widenned clock hands, tweaked scales, got top & bottom text modes working |
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} |
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} |
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else |
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{ |
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90
by Tim Marston
text messages are now individually enabled and draw()n automatically |
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switch( _message_modes[ message_num ] & MASK_MODE_SIZE ) |
63
by edam
widenned clock hands, tweaked scales, got top & bottom text modes working |
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{ |
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case Text::MODE_ONEQUARTER: |
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91
by Tim Marston
fixed text glitch; extended all modes; added screen flip super-long press; |
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_message_pos[ message_num ] = NUM_SEGMENTS / 4; break; |
63
by edam
widenned clock hands, tweaked scales, got top & bottom text modes working |
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case Text::MODE_ONETHIRD: |
91
by Tim Marston
fixed text glitch; extended all modes; added screen flip super-long press; |
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_message_pos[ message_num ] = NUM_SEGMENTS / 3; break; |
63
by edam
widenned clock hands, tweaked scales, got top & bottom text modes working |
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case Text::MODE_HALF: |
91
by Tim Marston
fixed text glitch; extended all modes; added screen flip super-long press; |
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_message_pos[ message_num ] = NUM_SEGMENTS / 2; break; |
63
by edam
widenned clock hands, tweaked scales, got top & bottom text modes working |
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case Text::MODE_TWOTHIRDS: |
91
by Tim Marston
fixed text glitch; extended all modes; added screen flip super-long press; |
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_message_pos[ message_num ] = NUM_SEGMENTS * 2 / 3; break; |
63
by edam
widenned clock hands, tweaked scales, got top & bottom text modes working |
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case Text::MODE_THREEQUARTERS: |
91
by Tim Marston
fixed text glitch; extended all modes; added screen flip super-long press; |
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_message_pos[ message_num ] = NUM_SEGMENTS * 3 / 4; break; |
63
by edam
widenned clock hands, tweaked scales, got top & bottom text modes working |
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case Text::MODE_ALL: |
91
by Tim Marston
fixed text glitch; extended all modes; added screen flip super-long press; |
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_message_pos[ message_num ] = NUM_SEGMENTS; break; |
63
by edam
widenned clock hands, tweaked scales, got top & bottom text modes working |
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} |
91
by Tim Marston
fixed text glitch; extended all modes; added screen flip super-long press; |
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_message_pos[ message_num ] = -( _message_pos[ message_num ] - |
79
by Tim Marston
added adjustable text scaling factor |
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TextRenderer::get_width( _message_lens[ message_num ], |
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_message_scale[ message_num ] ) ) / 2; |
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62
by edam
moved some stuf round, created a re-usable pool of message buffers, genericised "modes" for messages |
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} |
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} |
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void Text::reset() |
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{ |
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// reset renderer |
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_duration = 0; |
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_last_millis = ::millis(); |
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90
by Tim Marston
text messages are now individually enabled and draw()n automatically |
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// clear all message modes (disable messages) |
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for( int a = 0; a < NUM_MESSAGE_BUFFERS; a++ ) |
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_message_modes[ a ] = 0; |
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62
by edam
moved some stuf round, created a re-usable pool of message buffers, genericised "modes" for messages |
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// reset the text renderer's output buffer |
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TextRenderer::reset_buffer(); |
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} |
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90
by Tim Marston
text messages are now individually enabled and draw()n automatically |
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void Text::set_up_message( int message_num, char mode, char scale ) |
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{ |
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_message_modes[ message_num ] = mode; |
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_message_scale[ message_num ] = scale; |
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91
by Tim Marston
fixed text glitch; extended all modes; added screen flip super-long press; |
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// horizontal scrolling messages need their position reset at start of mode |
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if( _message_modes[ message_num ] & MODE_HSCROLL ) |
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reset_message_pos( message_num ); |
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90
by Tim Marston
text messages are now individually enabled and draw()n automatically |
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} |
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void Text::set_message_text( int message_num, PString &pstring ) |
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{ |
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// update message |
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_message_lens[ message_num ] = pstring.length(); |
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91
by Tim Marston
fixed text glitch; extended all modes; added screen flip super-long press; |
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// non-horizontal scrolling modes need their position reset whenever the |
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// text changes |
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if( !( _message_modes[ message_num ] & MODE_HSCROLL ) ) |
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reset_message_pos( message_num ); |
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90
by Tim Marston
text messages are now individually enabled and draw()n automatically |
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} |
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62
by edam
moved some stuf round, created a re-usable pool of message buffers, genericised "modes" for messages |
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void Text::draw_reset() |
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{ |
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// how many milliseconds have elapsed since last frame? |
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unsigned long millis = ::millis(); |
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if( millis > _last_millis ) |
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_duration = millis - _last_millis; |
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_last_millis = millis; |
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||
91
by Tim Marston
fixed text glitch; extended all modes; added screen flip super-long press; |
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// we'll need to recalculate params for the frame, but we want to do it when |
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// we're not in the middle of a text display (to avoid tearing). |
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62
by edam
moved some stuf round, created a re-usable pool of message buffers, genericised "modes" for messages |
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_do_draw_reset = true; |
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} |
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90
by Tim Marston
text messages are now individually enabled and draw()n automatically |
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static void draw_message( int message_num, int segment ) |
62
by edam
moved some stuf round, created a re-usable pool of message buffers, genericised "modes" for messages |
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{ |
71
by Tim Marston
added time set mode, made text renderer's buffer auto reset/output |
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TextRenderer::buffer_in_use(); |
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||
62
by edam
moved some stuf round, created a re-usable pool of message buffers, genericised "modes" for messages |
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// calculate the width |
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int width; |
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90
by Tim Marston
text messages are now individually enabled and draw()n automatically |
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switch( _message_modes[ message_num ] & MASK_MODE_SIZE ) |
62
by edam
moved some stuf round, created a re-usable pool of message buffers, genericised "modes" for messages |
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{ |
90
by Tim Marston
text messages are now individually enabled and draw()n automatically |
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case Text::MODE_ONEQUARTER: |
62
by edam
moved some stuf round, created a re-usable pool of message buffers, genericised "modes" for messages |
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width = NUM_SEGMENTS / 4; |
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break; |
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90
by Tim Marston
text messages are now individually enabled and draw()n automatically |
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case Text::MODE_ONETHIRD: |
62
by edam
moved some stuf round, created a re-usable pool of message buffers, genericised "modes" for messages |
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width = NUM_SEGMENTS / 3; |
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break; |
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90
by Tim Marston
text messages are now individually enabled and draw()n automatically |
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case Text::MODE_HALF: |
62
by edam
moved some stuf round, created a re-usable pool of message buffers, genericised "modes" for messages |
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width = NUM_SEGMENTS / 2; |
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break; |
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90
by Tim Marston
text messages are now individually enabled and draw()n automatically |
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case Text::MODE_TWOTHIRDS: |
62
by edam
moved some stuf round, created a re-usable pool of message buffers, genericised "modes" for messages |
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width = NUM_SEGMENTS * 2 / 3; |
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break; |
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90
by Tim Marston
text messages are now individually enabled and draw()n automatically |
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case Text::MODE_THREEQUARTERS: |
62
by edam
moved some stuf round, created a re-usable pool of message buffers, genericised "modes" for messages |
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width = NUM_SEGMENTS * 3 / 4; |
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break; |
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90
by Tim Marston
text messages are now individually enabled and draw()n automatically |
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case Text::MODE_ALL: |
62
by edam
moved some stuf round, created a re-usable pool of message buffers, genericised "modes" for messages |
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width = NUM_SEGMENTS; |
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break; |
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} |
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||
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// convert segment to display-space |
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90
by Tim Marston
text messages are now individually enabled and draw()n automatically |
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switch( _message_modes[ message_num ] & MASK_MODE_POS ) |
62
by edam
moved some stuf round, created a re-usable pool of message buffers, genericised "modes" for messages |
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{ |
90
by Tim Marston
text messages are now individually enabled and draw()n automatically |
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case Text::MODE_TOP: |
62
by edam
moved some stuf round, created a re-usable pool of message buffers, genericised "modes" for messages |
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if( segment < width / 2 ) |
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segment += width / 2; |
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else if( segment >= NUM_SEGMENTS - width / 2 ) |
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segment -= ( NUM_SEGMENTS - width / 2 ); |
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else |
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return; |
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break; |
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90
by Tim Marston
text messages are now individually enabled and draw()n automatically |
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case Text::MODE_BOTTOM: |
62
by edam
moved some stuf round, created a re-usable pool of message buffers, genericised "modes" for messages |
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if( segment > ( NUM_SEGMENTS - width ) / 2 && |
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segment < ( NUM_SEGMENTS - width ) / 2 + width ) |
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63
by edam
widenned clock hands, tweaked scales, got top & bottom text modes working |
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{ |
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segment = width - ( segment - ( NUM_SEGMENTS - width ) / 2 ); |
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} |
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62
by edam
moved some stuf round, created a re-usable pool of message buffers, genericised "modes" for messages |
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else |
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return; |
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break; |
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} |
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||
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// render |
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TextRenderer::render( |
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90
by Tim Marston
text messages are now individually enabled and draw()n automatically |
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Text::_messages[ message_num ], _message_lens[ message_num ], |
91
by Tim Marston
fixed text glitch; extended all modes; added screen flip super-long press; |
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(long)segment + _message_pos[ message_num ], |
90
by Tim Marston
text messages are now individually enabled and draw()n automatically |
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( _message_modes[ message_num ] & MASK_MODE_POS ) == Text::MODE_BOTTOM, |
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0, _message_scale[ message_num ] ); |
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} |
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void Text::draw( int segment ) |
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{ |
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91
by Tim Marston
fixed text glitch; extended all modes; added screen flip super-long press; |
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// perform a mid-frame reset, as necessary |
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if( _do_draw_reset && segment == NUM_SEGMENTS / 2 ) { |
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_do_draw_reset = false; |
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// go through the messages looking for an active one |
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for( int a = 0; a < NUM_MESSAGE_BUFFERS; a++ ) |
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if( _message_modes[ a ] & MASK_MODE_SIZE ) |
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{ |
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// add to horizontal scroll position |
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if( _message_modes[ a ] & Text::MODE_HSCROLL ) { |
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_message_pos[ a ] += |
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_duration * TEXT_SCROLL_SPEED / 1000; |
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long excess = _message_pos[ a ] - |
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TextRenderer::get_width( _message_lens[ a ], |
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_message_scale[ a ] ); |
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if( excess >= 0 ) { |
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reset_message_pos( a ); |
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_message_pos[ a ] += excess; |
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} |
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} |
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} |
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} |
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||
90
by Tim Marston
text messages are now individually enabled and draw()n automatically |
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// draw any active messages |
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for( int a = 0; a < NUM_MESSAGE_BUFFERS; a++ ) |
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if( _message_modes[ a ] & MASK_MODE_SIZE ) |
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draw_message( a, segment ); |
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} |
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