// number of segments in a full display (rotation) is 60 (one per
// second) times the desired number of sub-divisions of a second
#define NUM_SECOND_SEGMENTS 5
#define NUM_SEGMENTS ( 60 * NUM_SECOND_SEGMENTS )

// clock draw direction
#define CLOCK_FORWARD 0

// rotate display (in segments)
#define CLOCK_SHIFT ( 58 * NUM_SECOND_SEGMENTS - 1 )
