4
* Copyright (C) 2011 Tim Marston <tim@ed.am> and Dan Marston.
6
* This file is part of propeller-clock (hereafter referred to as "this
7
* program"). See http://ed.am/dev/software/arduino/propeller-clock for more
10
* This program is free software: you can redistribute it and/or modify
11
* it under the terms of the GNU Lesser General Public License as published
12
* by the Free Software Foundation, either version 3 of the License, or
13
* (at your option) any later version.
15
* This program is distributed in the hope that it will be useful,
16
* but WITHOUT ANY WARRANTY; without even the implied warranty of
17
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
18
* GNU Lesser General Public License for more details.
20
* You should have received a copy of the GNU Lesser General Public License
21
* along with this program. If not, see <http://www.gnu.org/licenses/>.
24
/******************************************************************************
28
* a PC fan is wired up to a 12V power supply
30
* the fan's SENSE (tachiometer) pin connected to pin 2 on the
33
* the pins 4 to 13 on the arduino should directly drive an LED (the
34
LED on pin 4 is in the centre of the clock face and the LED on pin
37
* if a longer hand (and a larger clock face) is desired, pin 4 can be
38
used to indirectly drive (via a MOSFET) multiple LEDs which turn on
39
and off in unison in the centre of the clock.
41
* a button should be attached to pin 3 that grounds it when pressed.
43
Implementation details:
45
* for a schematic, see project/propeller-clock.sch.
47
* the timing of the drawing of the clock face is recalculated with
48
every rotation of the propeller.
50
* a PC fan actually sends 2 tachiometer pulses per revolution, so the
51
software skips every other one. This means that the clock may
52
appear upside-down if started with the propeller in the wrong
53
position. You will need to experiment to dicsover the position that
54
the propeller must be in when starting the clock.
58
* pressing the button cycles between variations of the current
61
* pressing and holding the button for a second cycles between display
62
modes (e.g., analogue and digital).
64
* pressing and holding the button for 5 seconds enters "time set"
65
mode. In this mode, the following applies:
66
- the field that is being set flashes
67
- pressing the button increments the field currently being set
68
- pressing and holding the button for a second cycles through the
69
fields that can be set
70
- press and holding the button for 5 seconds to finish
72
******************************************************************************/
77
//_____________________________________________________________________________
81
// when non-zero, the time (in microseconds) of a new fan pulse that
82
// has just occurred, which means that segment drawing needs to be
84
static unsigned long new_pulse_at = 0;
86
// the time (in microseconds) when the last fan pulse occurred
87
static unsigned long last_pulse_at = 0;
89
// duration (in microseconds) that a segment should be displayed
90
static unsigned long segment_step = 0;
92
// remainder after divisor and a tally of the remainders for each segment
93
static unsigned long segment_step_sub_step = 0;
94
static unsigned long segment_step_sub = 0;
96
// flag to indicate that the drawing mode should be cycled to the next one
97
static bool inc_draw_mode = false;
99
// a bounce-managed button
100
static Bounce button( 3, 5 );
103
static int time_hours = 0;
104
static int time_minutes = 0;
105
static int time_seconds = 0;
107
// number of segments in a full display (rotation) is 60 (one per
108
// second) times the desired number of sub-divisions of a second
109
#define NUM_SECOND_SEGMENTS 5
110
#define NUM_SEGMENTS ( 60 * NUM_SECOND_SEGMENTS )
112
//_____________________________________________________________________________
116
// check for button presses
122
// notice button presses
123
if( button.risingEdge() )
124
inc_draw_mode = true;
128
// keep track of time
131
// previous time and any carried-over milliseconds
132
static unsigned long last_time = millis();
133
static unsigned long carry = 0;
135
// how many milliseonds have elapsed since we last checked?
136
unsigned long next_time = millis();
137
unsigned long delta = next_time - last_time + carry;
139
// update the previous time and carried-over milliseconds
140
last_time = next_time;
141
carry = delta % 1000;
143
// add the seconds that have passed to the time
144
time_seconds += delta / 1000;
145
while( time_seconds >= 60 ) {
148
if( time_minutes >= 60 ) {
151
if( time_hours >= 24 )
158
// draw a segment for the test display
159
void drawNextSegment_test( bool reset )
161
// keep track of segment
162
static unsigned int segment = 0;
163
if( reset ) segment = 0;
166
// turn on inside and outside LEDs
167
digitalWrite( 4, HIGH );
168
digitalWrite( 13, HIGH );
170
// display segment number in binary across in the inside LEDs,
171
// with the LED on pin 12 showing the least-significant bit
172
for( int a = 0; a < 8; a++ )
173
digitalWrite( 12 - a, ( ( segment >> a ) & 1 )? HIGH : LOW );
177
// draw a segment for the time display
178
void drawNextSegment_time( bool reset )
180
static unsigned int second = 0;
181
static unsigned int segment = 0;
183
// handle display reset
189
// what needs to be drawn?
190
bool draw_tick = !segment && second % 5 == 0;
191
bool draw_second = !segment && second == time_seconds;
192
bool draw_minute = !segment && second == time_minutes;
193
bool draw_hour = !segment && second == time_hours;
196
digitalWrite( 13, HIGH );
197
digitalWrite( 12, draw_tick || draw_minute );
198
for( int a = 10; a <= 11; a++ )
199
digitalWrite( a, draw_minute || draw_second );
200
for( int a = 4; a <= 9; a++ )
201
digitalWrite( 10, draw_minute | draw_second || draw_hour );
204
if( ++segment >= NUM_SECOND_SEGMENTS ) {
211
// draw a display segment
212
void drawNextSegment( bool reset )
214
static int draw_mode = 0;
216
// handle mode switch requests
217
if( reset && inc_draw_mode ) {
218
inc_draw_mode = false;
225
switch( draw_mode ) {
226
case 0: drawNextSegment_test( reset ); break;
227
case 1: drawNextSegment_time( reset ); break;
232
// calculate time constants when a new pulse has occurred
233
void calculateSegmentTimes()
235
// check for overflows, and only recalculate times if there isn't
236
// one (if there is, we'll just go with the last pulse's times)
237
if( new_pulse_at > last_pulse_at )
239
// new segment stepping times
240
unsigned long delta = new_pulse_at - last_pulse_at;
241
segment_step = delta / NUM_SEGMENTS;
242
segment_step_sub = 0;
243
segment_step_sub_step = delta % NUM_SEGMENTS;
246
// now we have dealt with this pulse, save the pulse time and
247
// clear new_pulse_at, ready for the next pulse
248
last_pulse_at = new_pulse_at;
253
// wait until it is time to draw the next segment or a new pulse has
255
void waitTillNextSegment( bool reset )
257
static unsigned long end_time = 0;
261
end_time = last_pulse_at;
263
// work out the time that this segment should be displayed until
264
end_time += segment_step;
265
segment_step_sub += segment_step_sub_step;
266
if( segment_step_sub >= NUM_SEGMENTS ) {
267
segment_step_sub -= NUM_SEGMENTS;
272
while( micros() < end_time && !new_pulse_at );
276
// ISR to handle the pulses from the fan's tachiometer
277
void fanPulseHandler()
279
// the fan actually sends two pulses per revolution. These pulses
280
// may not be exactly evenly distributed around the rotation, so
281
// we can't recalculate times on every pulse. Instead, we ignore
282
// every other pulse so timings are based on a complete rotation.
283
static bool ignore = true;
287
// set a new pulse time
288
new_pulse_at = micros();
296
// set up an interrupt handler on pin 2 to nitice fan pulses
297
attachInterrupt( 0, fanPulseHandler, RISING );
298
digitalWrite( 2, HIGH );
300
// set up output pins (4 to 13) for the led array
301
for( int a = 4; a < 14; a++ )
302
pinMode( a, OUTPUT );
304
// set up mode-switch button on pin 3
308
Serial.begin( 9600 );
315
// if there has been a new pulse, we'll be resetting the display
316
bool reset = new_pulse_at? true : false;
318
// only do this stuff at the start of a display cycle, to ensure
319
// that no state changes mid-display
325
// keep track of time
330
drawNextSegment( reset );
332
// do we need to recalculate segment times?
334
calculateSegmentTimes();
336
// wait till it's time to draw the next segment
337
waitTillNextSegment( reset );