1
// number of segments in a full display (rotation) is 60 (one per
2
// second) times the desired number of sub-divisions of a second
3
#define NUM_SECOND_SEGMENTS 5
4
#define NUM_SEGMENTS ( 60 * NUM_SECOND_SEGMENTS )
6
// clock draw direction
7
#define CLOCK_FORWARD 0
9
// rotate display (in segments)
10
#define CLOCK_SHIFT ( 58 * NUM_SECOND_SEGMENTS - 1 )