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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "analogue_clock.h"
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#include "analogue_clock_mode.h"
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#include "config.h"
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// the segment that the hour hand should be at
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static int _hour_segment;
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// the segment that the minute hand should be at
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static int _minute_segment;
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// the segment that the second hand should be at
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static int _second_segment;
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void analogue_clock_press()
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AnalogueClockMode::AnalogueClockMode()
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void analogue_clock_draw( int segment )
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void AnalogueClockMode::draw( int segment )
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int second = segment / NUM_SECOND_SEGMENTS;
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int second_segment = segment % NUM_SECOND_SEGMENTS;
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// what needs to be drawn?
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bool draw_tick = ( !second_segment && second % 5 == 0 && second ) ||
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( second == 0 && second_segment == 1 ) ||
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( second == 59 && second_segment == NUM_SECOND_SEGMENTS - 1 );
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bool draw_second = !second_segment && second == time.get_seconds();
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bool draw_minute = !second_segment && second == time.get_minutes();
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bool draw_hour = segment == time.get_hours() * 5 * NUM_SECOND_SEGMENTS +
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( 5 * NUM_SECOND_SEGMENTS * time.get_minutes() / 60 );
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bool draw_tick = segment && ( segment % ( NUM_SECOND_SEGMENTS * 5 ) == 0 ||
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segment == 1 || segment == NUM_SEGMENTS - 1 );
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bool draw_hour = segment == _hour_segment;
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bool draw_hour_side = 2 >=
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( abs( _hour_segment - segment ) + NUM_SEGMENTS ) % NUM_SEGMENTS;
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bool draw_hour_side = 1 >=
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( std::abs( _hour_segment - segment ) + NUM_SEGMENTS ) % NUM_SEGMENTS;
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// ( segment == ( _hour_segment + 1 ) % NUM_SEGMENTS ) ||
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// ( segment == ( _hour_segment + NUM_SEGMENTS - 1 ) % NUM_SEGMENTS );
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bool draw_minute = segment == _minute_segment;
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bool draw_minute_side = 1 >=
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( abs( _minute_segment - segment ) + NUM_SEGMENTS ) % NUM_SEGMENTS;
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bool draw_second = segment == _second_segment;
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led( 9, _flavour == 0 );
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led( 8, draw_tick || draw_second );
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led( 7, draw_minute || draw_second );
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led( 6, draw_minute || draw_minute_side || draw_second );
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led( 5, draw_minute || draw_minute_side ||
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draw_second || draw_hour );
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led_on( 9, get_flavour() == 0 );
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led_on( 8, draw_tick || draw_second );
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for( int a = 6; a <= 7; a++ )
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led_on( a, draw_minute || draw_second );
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led_on( 5, draw_minute || draw_second || draw_hour );
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for( int a = 0; a <= 4; a++ )
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led( a, draw_minute || draw_minute_side ||
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draw_second || draw_hour || draw_hour_side );
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led_on( a, draw_minute || draw_second || draw_hour || draw_hour_side );
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void analogue_clock_draw_reset()
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void AnalogueClockMode::draw_reset()
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Time &time = Time::get_instance();
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// calculate hand locations
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_hour_segment = ( Time::get_hours() % 12 ) * 5 * NUM_SECOND_SEGMENTS +
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( 5 * NUM_SECOND_SEGMENTS * Time::get_minutes() / 60 );
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_minute_segment = Time::get_minutes() * NUM_SECOND_SEGMENTS +
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( NUM_SECOND_SEGMENTS * Time::get_seconds() / 60 );
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_second_segment = Time::get_seconds() * NUM_SECOND_SEGMENTS;
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void analogue_clock_activate()
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_hour_segment = ( time.get_hours() % 12 ) * 5 * NUM_SECOND_SEGMENTS +
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( 5 * NUM_SECOND_SEGMENTS * time.get_minutes() / 60 );
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_minute_segment = time.get_minutes() * NUM_SECOND_SEGMENTS +
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( NUM_SECOND_SEGMENTS * time.get_seconds() / 60 );
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_second_segment = time.get_seconds() * NUM_SECOND_SEGMENTS;