/elec/propeller-clock

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Viewing changes to src/button.cc

  • Committer: edam
  • Date: 2012-02-28 16:50:26 UTC
  • Revision ID: edam@waxworlds.org-20120228165026-pwnwo300xx2e2kg6
removed ulibc, fixed button, added text rendering

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Button::Button( int pin )
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        :
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        _pin( pin ),
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        _state( false ),
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        _state_millis( 0 ),
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        _state_duration_done( 0 ),
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        _pending_event( 0 ),
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        _send_interim( false ),
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        _ignore_next_unpress( false )
 
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        _state( digitalRead( pin )? false : true ),
 
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        _state_millis( ::millis() ),
 
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        _state_duration( 0 ),
 
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        _pending_event( 0 )
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{
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}
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}
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void Button::set_press_mode( bool send_interim )
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{
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        // if the button is down and we're switching from sending interim presses
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        // to not sending interim presses, we need to ignore the next unpress, or
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        // this button press may trigger events while being presses *and* events
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        // when it is unpressed.
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        if( _state && _send_interim && !send_interim )
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                _ignore_next_unpress = true;
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        // set mode
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        _send_interim = send_interim;
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}
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void Button::update()
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{
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        // get time
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        bool state = digitalRead( _pin )? false : true;
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        if( state != _state )
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        {
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                // if we're not sending interim presses, we care about when the button
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                // is being unpressed
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                if( !_send_interim && !state )
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                {
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                        // are we being told to ignore the next unpress?
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                        if( _ignore_next_unpress )
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                                _ignore_next_unpress = false;
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                        else
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                        {
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                                // check through events to see if the button was pressed long
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                                // enough to trigger one
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                                for( int a = 0; _event_times[ a ]; a++ )
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                                {
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                                        // if this event is in the future, we can stop looking
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                                        if( _state_millis < (unsigned long)_event_times[ a ] )
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                                                break;
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                                        // trigger it
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                                        _pending_event = a + 1;
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                                }
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                        }
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                }
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                // reset state
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                _state = state;
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                _state_millis = millis;
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                _state_duration_done = 0;
 
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                _state_duration = 0;
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        }
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        // if we are sending interim presses, we care about all the time that the
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        // button is being pressed
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        if( _send_interim && state )
 
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        // if button has been pressed for any amount of time
 
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        if( state && millis > _state_millis )
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        {
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                // calculate new duration for this state
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                unsigned long duration = millis - _state_millis;
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                // check through events to see if the button has been pressed long
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                // enough to trigger one
 
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                // check through events to see if the button has been
 
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                // pressed long enough to trigger one
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                for( int a = 0; _event_times[ a ]; a++ )
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                {
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                        // if this event is in the future, we can stop looking
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                        if( duration < (unsigned long)_event_times[ a ] )
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                                break;
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                        // if this event happened since the previous update, trigger it
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                        if( _state_duration_done < (unsigned long)_event_times[ a ] )
 
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                        // if this event happened since the previous update, we
 
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                        // can trigger it
 
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                        if( _state_duration < (unsigned long)_event_times[ a ] )
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                                _pending_event = a + 1;
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                }
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                // update the duration we've accounted for
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                _state_duration_done = duration;
 
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                _state_duration = duration;
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        }
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}
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