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#include <sqlite3cc/command.h>
 
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#include <sqlite3cc/database.h>
 
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#include <sqlite3cc/manipulator.h>
 
 
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#include <boost/thread/locks.hpp>
 
 
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boost::recursive_mutex sqlite::command::_command_mutex;
 
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sqlite::command::command(
 
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        database &database,
 
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        const std::string &sql )
 
 
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int sqlite::command::prepare(
 
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        const std::string &sql )
 
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        int code = basic_statement::prepare( sql );
 
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        assert( code != SQLITE_OK || sqlite3_column_count( _handle ) == 0 );
 
 
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        int error_code = basic_statement::prepare( sql );
 
 
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        assert( error_code != SQLITE_OK || sqlite3_column_count( _handle ) == 0 );
 
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int sqlite::command::step()
 
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        database::database_mutex_guard lock( _database );
 
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        int code = basic_statement::step();
 
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        if( code == SQLITE_ROW ) throw sqlite_error( "command has results" );
 
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        if( code != SQLITE_DONE ) throw sqlite_error( _database, code );
 
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        _changes = sqlite3_changes( _database._handle );
 
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        _total_changes = sqlite3_total_changes( _database._handle );
 
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        _last_insert_rowid = sqlite3_last_insert_rowid( _database._handle );
 
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        // finalise now (which shouldn't matter for commands), so that there are no
 
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        // active statements if we come to begin, commit or rollback a transaction
 
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sqlite::command &sqlite::command::operator <<
 
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        < sqlite::detail::null_t >(
 
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        const sqlite::detail::null_t & )
 
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        int code = bind_null( _bind_index );
 
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        if( code != SQLITE_OK ) throw sqlite_error( _database, code );
 
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sqlite::command &sqlite::command::operator <<
 
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        < sqlite::detail::exec_t >(
 
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        const sqlite::detail::exec_t & )
 
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        if( code != SQLITE_DONE ) {
 
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                if( code == SQLITE_ROW )
 
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                        throw sqlite_error( "statement returned results" );
 
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                        throw sqlite_error( _database, code );
 
 
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        boost::lock_guard< boost::recursive_mutex > lock( _command_mutex );
 
 
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        int error_code = basic_statement::step();
 
 
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        if( error_code == SQLITE_OK ) {
 
 
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                _changes = sqlite3_changes( _database._handle );
 
 
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                _total_changes = sqlite3_total_changes( _database._handle );
 
 
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                _last_insert_rowid = sqlite3_last_insert_rowid( _database._handle );
 
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sqlite::command &sqlite::command::operator <<
 
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        < sqlite::detail::set_index_t >(
 
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        const sqlite::detail::set_index_t &t )
 
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        _bind_index = t._index;