/elec/propeller-clock

To get this branch, use:
bzr branch http://bzr.ed.am/elec/propeller-clock

« back to all changes in this revision

Viewing changes to src/button.cc

  • Committer: Tim Marston
  • Date: 2012-05-17 22:49:11 UTC
  • Revision ID: tim@ed.am-20120517224911-dbd9dtcpl14xlhi0
rewrote/fixed button event triggering code

Show diffs side-by-side

added added

removed removed

27
27
Button::Button( int pin )
28
28
        :
29
29
        _pin( pin ),
30
 
        _state( false ),
31
 
        _state_millis( 0 ),
32
 
        _state_duration_done( 0 ),
 
30
        _state_last( false ),
 
31
        _millis_state( 0 ),
 
32
        _millis_done( 0 ),
33
33
        _pending_event( 0 ),
34
 
        _send_interim( false ),
 
34
        _interim_event( 0 ),
 
35
        _send_interim( true ),
35
36
        _ignore_next_unpress( false )
36
37
{
37
38
}
49
50
        // to not sending interim presses, we need to ignore the next unpress, or
50
51
        // this button press may trigger events while being presses *and* events
51
52
        // when it is unpressed.
52
 
        if( _state && _send_interim && !send_interim )
 
53
        if( _state_last && _send_interim && !send_interim )
53
54
                _ignore_next_unpress = true;
54
55
 
55
56
        // set mode
62
63
        // get time
63
64
        unsigned long millis = ::millis();
64
65
 
65
 
        // get state and check for change
 
66
        // get button state
66
67
        bool state = digitalRead( _pin )? false : true;
67
 
        if( state != _state )
 
68
 
 
69
        // if the button is pressed
 
70
        if( state )
68
71
        {
69
 
                // if we're not sending interim presses, we care about when the button
70
 
                // is being unpressed
71
 
                if( !_send_interim && !state )
72
 
                {
73
 
                        // are we being told to ignore the next unpress?
74
 
                        if( _ignore_next_unpress )
75
 
                                _ignore_next_unpress = false;
76
 
                        else
77
 
                        {
78
 
                                // check through events to see if the button was pressed long
79
 
                                // enough to trigger one
80
 
                                for( int a = 0; _event_times[ a ]; a++ )
81
 
                                {
82
 
                                        // if this event is in the future, we can stop looking
83
 
                                        if( _state_millis < (unsigned long)_event_times[ a ] )
84
 
                                                break;
85
 
                                        
86
 
                                        // trigger it
87
 
                                        _pending_event = a + 1;
88
 
                                }
89
 
                        }
 
72
                // if it has just been pressed, record the time now and reset how much
 
73
                // of the press we have already generated events for
 
74
                if( !_state_last ) {
 
75
                        _millis_state = millis;
 
76
                        _millis_done = 0;
90
77
                }
91
 
                
92
 
                // reset state
93
 
                _state = state;
94
 
                _state_millis = millis;
95
 
                _state_duration_done = 0;
96
 
        }
97
 
 
98
 
        // if we are sending interim presses, we care about all the time that the
99
 
        // button is being pressed
100
 
        if( _send_interim && state )
101
 
        {
102
 
                // calculate new duration for this state
103
 
                unsigned long duration = millis - _state_millis;
104
 
 
105
 
                // check through events to see if the button has been pressed long
106
 
                // enough to trigger one
 
78
 
 
79
                // calculate time that has elapsed in total this press
 
80
                unsigned long elapsed = millis - _millis_state;
 
81
 
 
82
                // look through the events to see if any need to be triggered
107
83
                for( int a = 0; _event_times[ a ]; a++ )
108
84
                {
109
 
                        // if this event is in the future, we can stop looking
110
 
                        if( duration < (unsigned long)_event_times[ a ] )
111
 
                                break;
112
 
 
113
 
                        // if this event happened since the previous update, trigger it
114
 
                        if( _state_duration_done < (unsigned long)_event_times[ a ] )
 
85
                        // if this event is in the future, stop
 
86
                        if( (unsigned)_event_times[ a ] > elapsed ) break;
 
87
 
 
88
                        // if this event has already been triggered, skip
 
89
                        if( (unsigned)_event_times[ a ] <= _millis_done ) continue;
 
90
 
 
91
                        // trigger event
 
92
                        if( _send_interim )
115
93
                                _pending_event = a + 1;
 
94
                        else
 
95
                                _interim_event = a + 1;
116
96
                }
117
97
 
118
 
                // update the duration we've accounted for
119
 
                _state_duration_done = duration;
120
 
        }
 
98
                // update the amount of press we have processed
 
99
                _millis_done = elapsed;
 
100
        }
 
101
 
 
102
        // if the button has just become unpressed and we're not sending interim
 
103
        // events, we'll need to trigger it now
 
104
        if( !state && _state_last && !_send_interim )
 
105
        {
 
106
                // unless we're being told not to, trigger any interim events
 
107
                if( _ignore_next_unpress )
 
108
                        _ignore_next_unpress = false;
 
109
                else
 
110
                        _pending_event = _interim_event;
 
111
 
 
112
                // clear any interim event
 
113
                _interim_event = 0;
 
114
        }
 
115
 
 
116
        // update our state
 
117
        _state_last = state;
121
118
}
122
119
 
123
120